Mortal Kombat

From the early 1990’s

With AI, our sense of what’s “real” has shifted. The old ad emphasizes physicality – the arcade console, the martial arts. An AI-generated game could be “real” in different ways. It could have NPC characters who seem like real people, or it could generate weather patterns that match the real weather outside our window.

An AI’s artificial reality would make the old emphasis on physicality seem quaint.

Dynamic NPC creation

Dynamic NPC Creation: Utilizing AI to generate non-playable characters (NPCs) with unique appearances, personalities, and backstories, enhancing the immersive experience of the game world.

  • A version of this went viral in April of 2023. Some people made a Stardew Valley-like thing with NPC’s who have daily routines. I recall one of the NPC’s waking up then doing an hour of yoga – like a person would.
  • Autogenerated NPC game.

Procedural storytelling

Procedural Storytelling: AI could craft personalized narratives based on player choices and actions, creating a more engaging and variable storyline that aligns with player preferences and actions.

  • This would be useful for serious games. There’s something called “procedural rhetoric”, where a person convinces you of something by letting you act it out. It’s like when your Mom lets you touch the hot stove – you’ll learn not to touch it, much quicker than you would have if she’d told you.
  • A while ago, they made a persuasive game like this called “Peacemaker” about the Israel-Palestine conflict. The game’s only winnable if you choose peace over war. The point is to convince you, through gameplay, that the Israel-Palestine conflict should be resolved peacefully.
    • It’s a cool game and free on mobile.
    • Peacemaker, a mobile game
  • I could see autogenerated storylines being useful for convincing people of things. AI has the ability to be highly persuasive – personalized games could be an extension of that.